Path of Bones Book Blurb~
Return to the world of Malzaria in the highly anticipated sequel to the best-selling epic fantasy adventure City of Scars.
Hunted by Empires and crime lords alike, Ijanna Taivorkan and the young warrior Kath Cardrezhej make their north through the dire Bonelands, a twisted wastelands populated by unnatural terrors. Hoping to find the answers to her dark destiny and driven by a need to escape her fate, Ijanna won't rest until she locates the last of the Skullborn.
Azander Dane, fallen Dawn Knight, pursues Ijanna in order to help her as a way for making amends for the crimes of his past. Aided by an exiled giant and gripped by a magical disease that is slowly driving him mad, Dane must brave the dangers of the Phage-controlled city of Kaldrak Iyresin order to reach the Dream Witch in time.
Beset at every turn by evil magic, powerful assassins and dark revelations, Dane and Ijanna will ultimately find themselves in the ruined city of Corinth, where ancient artifacts may hold the key to the world's salavation...or to its untimely doom.
E-Book: $4.99
Print Edition: $13.99
Check out the page on Goodreads
Purchase links: Amazon / Amazon Uk / Amazon CA / Smashwords / Barnes&Noble
Purchase links: Amazon / Amazon Uk / Amazon CA / Smashwords / Barnes&Noble
City of Scars (Skullborn Trilogy #1) Book Blurb~
It’s been three decades since the Blood Queen led her legions on a
brutal campaign of conquest and destruction, and the Empires are still
struggling to rebuild. Now, in the distant aftermath of the war, the real
battle is about to begin.
Haunted by the crimes of his past, fallen knight Azander Dane ekes out a mercenary existence as he drifts from one city to the next. His latest job is to hunt down Ijanna Taivorkan, a powerful outlaw witch desperate to escape her destiny.
Dane and Ijanna find themselves in Ebonmark, the City of Scars, where deadly crime guilds and shadowy agents of the White Dragon Empire prepare for a brutal confrontation. Pursued by apocalypse cults, mad alchemists, exiled giants and werewolf gangs, Dane and Ijanna soon learn a deadly lesson – in Ebonmark, only the cruelest and most cunning can survive.
City of Scars is the first volume of The Skullborn Trilogy, an all new epic fantasy adventure from the author of BloodSkies .
Check out bloodskies.com for more!
Haunted by the crimes of his past, fallen knight Azander Dane ekes out a mercenary existence as he drifts from one city to the next. His latest job is to hunt down Ijanna Taivorkan, a powerful outlaw witch desperate to escape her destiny.
Dane and Ijanna find themselves in Ebonmark, the City of Scars, where deadly crime guilds and shadowy agents of the White Dragon Empire prepare for a brutal confrontation. Pursued by apocalypse cults, mad alchemists, exiled giants and werewolf gangs, Dane and Ijanna soon learn a deadly lesson – in Ebonmark, only the cruelest and most cunning can survive.
City of Scars is the first volume of The Skullborn Trilogy, an all new epic fantasy adventure from the author of BloodSkies .
Check out bloodskies.com for more!
Helpful Links : Goodreads / Amazon / Smashwords / Barnes&Noble
About the Author~
Steven Montano is an author, accountant, and
blogger, part human and part...well, we’re not entirely sure, but he sure does
write a lot of books.
Steven is the author of the Skullborn novels (City
of Scars, Path of Bones), the Blood Skies series (Blood Skies,
Black Scars, Soulrazor, Crown of Ash, The Witch’s Eye and Chain of
Shadows), Tales of a Blood Earth 1 and 2, Crucifix Point, and something black…. He’s currently hard at work on Blood Angel
Rising, a paranormal action/horror/thriller; Vampire Down, the next
installment of the Blood Skies series; and The Black Tower, the
conclusion to The Skullborn trilogy.
He and his family live in Michigan, where even
zombies fear to tread.
Visit Steven’s official website at
www.stevenmontano.com
Exclusive excerpt:
FROM CHAPTER 11
Kaldrak Iyres’ water channels had been designed
to discourage attacks originating from
the lake, and they spread under the city like a spider’s web. Most of the tunnels were wide enough to
accommodate sailing vessels and small warships, but their confusing layout made
direct access to the docks all but impossible, and it required patience and
careful navigation to avoid colliding with the curved walls lined with murder
holes, siege weapons and Veilcrafted traps capable of turning even a stout
frigate into a flaming husk by the time it reached any place it could do
significant damage.
Dane piloted their ship through the twisted
tunnels. Lit braziers set in alcoves in
the sandstone walls cast blazing illumination, and only the steady flow of wind
kept the tunnels from clogging up with dark smoke. The waterways were busy, and it took careful
piloting to avoid the other ships coming and going from the docks: sleek
Raithian vessels with dark furled sails and black-clad pirates wearing facial
chains and scimitars; stout Blackmoon warships, iron-clad boats churning flames
from their Veilcrafted engines whose painted crews and well-paid war mages
constantly watched for signs of trouble; sinuous schooners out of the Scorpion
Isles, fast ships curved like daggers and manned by veiled women with filed
teeth and eunuch weapons masters. All of
those crafts were loaded down with contraband and illegal goods, everything
from narcotics and stolen steel to whores and slaves. Money flowed in and of Kaldrak Iyres day and
night, as the city was a major staging point for dark trade to the west and
south, and in many ways it was considered the base of power for the dreaded
Phage.
Platinum-scaled fish populated the waters; Dane
recalled that it was considered good luck to consume them, and small fishing
boats weaved in and out of the traffic both on the Lake and in the tunnels as
they tried to pull in a catch.
They sailed past small docks set aside for
prisoners to be pilloried or executed.
Diseased and rotting remains steamed in the stale air, and crows nested
in the enormous tunnels. Thick blocks of
stone washed of color gathered patches of moss and fungus that had spread
across the walls like diseased veins.
The water itself was dank and muddy and filled with sediment and rust.
Dane knew that Kruje was getting impatient hiding
beneath the tarp, and he wanted to try to avoid coming under close scrutiny,
which meant docking the ship as quickly as possible. They eventually lost sight of the entrance
and came to one of the ports, which stood beyond a massive archway of pale
stone set with carved images of gargoyles and dragons. Piers of dark wood and iron were connected by
rickety wooden walkways and rope bridges; dozens of boats of all shapes and
sizes were tied to the water-stained pylons.
Planks and ladders led up to the streets, which were dark come day or
night, for only the uppermost levels of Kaldrak Iyres were actually exposed to
the sun. Blazing arcane fires cast a
blue shine throughout the cavernous underground harbor, and Phage soldiers
patrolled the chain bridges. The ceiling
extended hundreds of feet up to a shadow-laden network of dangling metal
platforms.
The buildings off the wharf were constructed from
bleached limestone, and everything was dotted with spikes and oddly curved
windows. Dane smelled alcohol, tobacco
and blood. Sailors and workers milled
around the docked vessels, hauling crates of goods, timber and steel under the
watchful eye of crimson-cloaked Phage soldiers.
The diverse variety of ships hailed from all over northeastern Malzaria,
making it so no two pirates or smugglers looked alike, but Dane spied some of
Kaldrak Iyres’ citizens in the throngs of patchwork armor and colorful
doublets, marked by their customary grey or green cloaks and thick beards or
braided hair. Very few Drage were left
in Kaldrak Iyres, but years spent cross-breeding with Jlantrians and Den’nari
had produced a dark-haired and olive-skinned stock slightly shorter than
pure-blooded Jlantrians but still much larger than the diminutive northern
people.
Most of the buildings Dane saw were businesses
meant to cater to boatmen and smugglers: taverns and whorehouses, loan sharks
and weapons dealers, hawkers, drug merchants and gambling dens. Money and goods changed hands freely, and
many negotiations ended with a slit throat or a small battle.
In addition to the standard Phage soldiers Dane
spied a pair of Blood Knights, elite gladiators turned enforcers who dressed in
boiled red leather armor and featureless iron masks which left only their eyes
exposed. The hardened killers roamed the
streets like predators, enforcing the Phage’s will or executing beggars, street
urchins and other undesirables with impunity.
They wore rare kan’aar – curved shafts of wood with axe-blades
affixed to either end – slung across their backs, and they left their muscled
forearms bared to display their carefully cast scars, each of which represented
a kill.
Dane steered the boat to a small wharf next to a
squat and ugly stone building with boarded windows; he thought it looked like
an abandoned blacksmith’s shop. The next
closest dock to starboard was broken and badly in need of repair, while the
port dock was occupied by an iron cargo vessel whose crew celebrated at a
raucous tavern up above.
This should work nicely.
More tours here:
Feb.
7th
My
Book Addiction ~ Author Interview
Literary,
etc. ~ Spotlight/ Excerpt
Feb.
8th
Library at the End
of the Universe~ Review, City of
Scars (book 1) & Soundtrack
Feb.
9th
Little
Read Riding Hood ~ Guest Post &
Spotlight/ Excerpt
Feb.
10th
In Libris Veritas
~ Review, City of Scars (book 1)
Feb.
11th
Relaxed
Reads ~ Review, City of
Scars (book 1)
Feb.
12th
Liberty's
Yarn ~ Top Ten
Feb.
13th
Book
Groupies ~ Spotlight/ Excerpt
Feb.
14th
Consuming
Worlds ~ Review, Path of
Bones (book 2)
Bruce
Blake ~ Spotlight/ Excerpt
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